.. py:currentmodule:: coc Enums ===== PlayerHouseElementType ~~~~~~~~~~~~~~~~~~~~~~ .. autoclass:: PlayerHouseElementType() :members: :undoc-members: :member-order: bysource Role ~~~~ .. autoclass:: Role() :members: :undoc-members: :member-order: bysource ClanType ~~~~~~~~ .. autoclass:: ClanType() :members: :undoc-members: :member-order: bysource WarRound ~~~~~~~~ .. autoclass:: WarRound() :members: :undoc-members: :member-order: bysource BattleModifier ~~~~~~~~~~~~~~ .. autoclass:: BattleModifier() :members: :undoc-members: :member-order: bysource WarState ~~~~~~~~ .. autoclass:: WarState() :members: :undoc-members: :member-order: bysource WarResult ~~~~~~~~~ .. autoclass:: WarResult() :members: :undoc-members: :member-order: bysource ProductionBuildingType ~~~~~~~~~~~~~~~~~~~~~~ .. autoclass:: ProductionBuildingType() :members: :undoc-members: :member-order: bysource Resource ~~~~~~~~ .. autoclass:: Resource() :members: :undoc-members: :member-order: bysource BuildingType ~~~~~~~~~~~~ .. autoclass:: BuildingType() :members: :undoc-members: :member-order: bysource VillageType ~~~~~~~~~~~ .. autoclass:: VillageType() :members: :undoc-members: :member-order: bysource SceneryType ~~~~~~~~~~~ .. autoclass:: SceneryType() :members: :undoc-members: :member-order: bysource EquipmentRarity ~~~~~~~~~~~~~~~ .. autoclass:: EquipmentRarity() :members: :undoc-members: :member-order: bysource SkinTier ~~~~~~~~ .. autoclass:: SkinTier() :members: :undoc-members: :member-order: bysource